As a default in Heroes VII players are shown an intricate skill tree for their hero to utilize and distribute leveling points and earn new skills. Gleefully Imani and her newfound allies won the battle and leveled up. Graphically the game is what players would expect from a strategy title, even though it utilizes Unreal Engine 3, the battles do look pretty cool. The cover system has also been improved from previous iterations that allows players to use structures in the battle map to hide and take cover from ranged fire. ![]() Flanking is new to Heroes VII and allows players to come at the enemies from an angle, doing significantly more damage. Certain creatures/units can do ranged attacks that vary in damage based upon distance and angle of attack. Each Hero oversees the battle on each side and are able to affect the fight with magic or ranged attacks. ![]() ![]() Alternatively you can try your luck and participate in the battle, at which point you are drawn into a chess-like battle map that offers more strategy and control. At the start you are given a choice to either do a quick battle, which takes many things into account, such as the levels of the competing forces, and how many there are. ![]() Might & Magic Heroes is known for their turn-based battle system that can be difficult for newcomers to grasp.
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